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The Three Vital Roles of the Disney
Creativity Strategy |
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Dreamer – the visionary who dreams up ideas for films and
business ventures.
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Realist – the pragmatic producer
who makes things happen.
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Critic – the eagle-eyed
evaluator who refines what the Dreamer and Realist produce.
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Benefits of Disney Creativity Strategy |
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Helps promote
creativity in yourself or
your
team
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Reminds that it is important to check
out how things might be seen from all three viewpoints before
reaching a judgment
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Helps remove conflict between dreaming
and practicalities
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Helps test out how a dream, idea or
goal might be realized
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How You Can Use the Disney Creativity
Strategy |
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Teamwork: Break down a meeting or a discussion into three
stages – dreaming, thinking about implementation, and critical
evaluation – working on each role as a separate phase. Make each
stage clear and explicit. Rotate the roles to allow people to
contribute from different perspectives.
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Do it all by yourself: First, dream and think about the
possibilities of the idea; then examine exactly what would be
involved in putting the idea into practice; finally, critically
evaluate the possibilities.
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Disney Creativity Strategy
– an NLP Tool
Walt Disney was very successful at turning
fantasies into reality. The
technique Disney Creativity Strategy was modeled and developed as
NLP
tool by Robert Dilts, an NLP pioneer and the author of
Strategies of Genius.
One of the goals of
NLP
is to model the thinking strategies of
successful people. Dilts defined this
particular strategy after analyzing Disney's methods for turning his
dreams into reality.
"Walt Disney's ability to connect his
innovative
creativity with successful
business strategy and popular appeal certainly qualifies him as a genius
in the field of entertainment. In a way, Disney's chosen medium of
expression, the animated film, characterizes the fundamental process of all
genius: the ability to take something that exists in the imagination only
and forge it into a physical existence that directly influences the
experience of others in a positive way."
writes
Robert Dilts.
The Three Vital Roles
The Disney Creativity Strategy separates out
three vital roles – dreamer, realist, and critic – involved in the
process of generating creating ideas and translating them into reality. The
roles are explored separately for maximum clarity and effect.
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Dreamer:
Let your mind wander freely. Produce a
visionary big picture with no boundaries, limitations or restraint. Ask
yourself "What do I really want, in an ideal world?" Do not let reality
come into your thoughts. This is daydreaming or
brainstorming
time. It will most likely engage your
visual imagination. Establish the payoffs of the idea.
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Realist: This is about
organizing ideas to put your plan into practice. What would need to
happen to make it real? How could you do it? Think constructively.
Devise an action plan and evaluate it to determine what is realistic.
Ask Yourself "What will I do to make these plans a reality?" Establish
time frames and
milestones for progress. Make sure your plan can be initiated and
maintained by the appropriate person or group.
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Critic: Test your plan, look for
problems, difficulties and unintended consequences. Evaluate them. Ask
yourself "What could go wrong?" Think of what is missing, what is
surplus, what the spins-offs will be. Define the context in which your
plan is workable and problematic
Strike the
Right Balance Between the Three Roles
More important than the individual roles was
Disney’s ability to strike the right
balance
between them. "Creativity as a total process involves the coordination of
these three subprocesses: dreamer, realist and critic. A dreamer without a
realist cannot turn ideas into tangible expressions. A critic and a dreamer
without a realist just become stuck in a perpetual conflict. The dreamer and
a realist might create things, but they might not achieve a high degree of
quality without a critic. The critic helps to evaluate and refined the
products of creativity," writes
Robert Dilts.
Walt Disney didn’t just play the three roles in
his head – he used them to counterbalance and direct the tendencies of his
team. If he felt the team were too bogged down in detail, he would become
the playful Dreamer; if they were in danger of getting lost in
pie-in-the-sky fantasies, he switched roles to the Realist.3
Yin and Yang of Entrepreneurial Creativity
Creating Stories: The
Perceptual Positions
When creating stories, Walt Disney used thee
perceptual positions, Here is
how Disney describes his creative process: "The story man must
see
clearly in his own mind how every piece of business in a story will be
put. He should feel every expression, every reaction. He should get far
enough away from his story to take a second look at it...to see whether
there is any dead phase...to see whether the personalities are going to be
interesting and appealing to the audience. He should also try to see that
the things that his characters are doing are of an interesting nature."
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