Disruptive Invention: US Patent for Sale

Method, Device, and Data Carrier Unit for
Testing Behavioral Player Strategy Based on Cognitive Reality

"Online gaming is an area where small groups of people with innovative ideas can make waves." – Toby Simpson, Nicely Crafted

Areas of Application:

  • Educational computer games

  • Personal development centers (health centers, fitness centers, meditation centers, etc.)

Breakthrough Opportunity:

The invention offers you a breakthrough opportunity to create new generation educational and skill development games and a virtual environment (VR) environment for entertainment and self-development. It's highly flexible in simulating personal behavior strategies

FIELD: electronic engineering.

SUBSTANCE: method involves determining personal psychophysical profile of player personality and calculating player event response matrix in explicit or hidden way in the course of playing. The information taken into consideration, instructions for carrying on the game are prepared.

Data obtained in the course of testing are juxtaposed relative to characters or objects of the game, by assigning the properties of the given player to the characters. The player actions are followed in the course of the game and juxtaposed relative to those or others aspects of the personal psychophysical profile of player personality and his/her event response matrix. The games of this kind are carried on using a single PC or within the framework of global area or local area telecommunication and computer networks of any kind and type.

EFFECT: high flexibility in simulating personal behavior strategies.

WHO SHOULD BUY THE PATENT AND WHY: companies who wish to create a new high-potential market niche in the computer games and personal development market and don't wish to see this rapidly growing market niche occupied by a competitor.

WHY DO WE WISH TO SELL SUCH A GREAT PATENT?

Commercialization of breakthrough hard inventions is outside our core competence area. Our core competence is outside-the-box thinking and creating, selecting, marketing and selling disruptive inventions and new product ideas.

How can you buy the patent?

We are planning to auction the patent in May 2005 unless we're "made an offer we cannot resist" before that.

Send us e-mail if you'd like to buy this patent and we'll inform you about the dates of the auction.

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We invented Business e-Coaching in 2001

Today, we have customers in 100+ countries!

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Inventor, Author & Founder – Vadim Kotelnikov

© Vadim Kotelnikov, GIVIS